P.S: I'm not sure if this is an issue on my side only or with the mod in general, but the 圎nemyDamage ESP won't stay enabled in the in-game mod load order (in the main menu). You can then adjust that to your liking using this mod. This fix changes both values to 1, leaving player damage at 2x and NPC damage at 1.5x: . One of the reasons the calculations are incorrect and this mod doesn't work as intended is because the author neglected to edit the fDiffMultHPbyPCTSV and fDiffMultHPtoPCTSV values. The only way to achieve anything even close to 1:1 damage for players and enemies when installing this mod with NMM/Vortex is to choose 3x player damage and 'None' for the enemy damage, leaving you with 3.75x player damage and 4x enemy damage. If your goal is to get 3x damage for both players and enemies, and you followed the instructions given in the description, you would actually end up with 2.75x player damage and 5.5x enemy damage instead. On Survival mode, your vanilla player damage is 0.75x, and enemy damage is 4x. The author of the mod has abandoned it and the information he gives in the description is incorrect for Survival mode.